from Escapology Orlando
Great fun between groups of friends and families. Play in groups of 2-8 and work together to find the clues, solve the puzzles and escape the room!
Challenge yourselves in bigger groups by booking two rooms at the same time and see which group has got what it takes to be the best!
Not valid on any licensed games. That includes Scooby-Doo and murder on the Orient express.
Escapology is a real-life escape game. Groups of up to 8 players are locked in a themed game, and players must work together to find hidden objects, uncover the clues and solve the puzzles to earn their freedom! But can you do it before your 60 minutes are up? Do you have what it takes to Escape?
Scottish Highlands; New Year’s Eve, 1999.
You are Robert Montgomerie, the only remaining direct heir to the Kildermorie Estate and the Montgomerie family fortune. You’re attending a family gathering, hosted by your Grandfather, Hugh ‘Monty’ Montgomerie, the 9th Earl of Kildermorie to celebrate the dawn of the new Millennium.
As the guests raise a toast, a scream fills the air…Your Grandfather is found dead in the library - and it looks like MURDER!
Suddenly, you’re bundled into the Drawing Room and the door is locked. Confused, you bang on the door and call for help until it dawns on you... that as the direct heir, all fingers are pointed at you! You realize you’ve been framed! But who would want to kill your Grandfather… and why?
You overhear the police being called, but know that as the Kildermorie Estate is hidden deep in the Scottish Highlands, it will take them 60 minutes to arrive.
The only evidence that proves your innocence is hidden in the Mansion...
For centuries the Montgomerie family assigned a single gatekeeper to its secret family history. The Earl’s sudden demise means he can no longer pass on these secrets, but the wise old man ensured there was sufficient evidence, hidden throughout the family residence, should anything unexpected happen to him! What he didn’t anticipate is you’d need to uncover these secrets in only 60 minutes!
Will hidden clues will reveal distant family secrets? Can you gather enough evidence and piece the story together to prove your innocence? And the biggest challenge of all... is it even remotely possible to solve the mystery before the clock strikes 12?
Success means freedom, fortune, and saving the future of your family...
Failure means a life behind bars…..
Do you have what it takes to find the family killer before you are framed and lose your inheritance? Time is of the essence!
7 Deadly Sins
Crickley Church, 31st October, Present Day...
Difficulty Rating 8.5/10 This room has frightening elements that may not be suitable for children.
In the late 19th century, during an ill-fated Halloween service, the deranged minister of Crickley Church decided to kill his entire congregation after their confessions had convinced his twisted mind that they had, among themselves, committed the 7 Deadly Sins. In order to punish them for their sins, the evil minister passed around poisoned bread and wine.
As the congregation choked on their last breaths, the minister incited a curse on the children playing in the rooms beneath the church, and then buried himself alive in the church’s hidden crypt, determined to haunt the church forevermore. Your Great Grandfather was one of those innocent children. You began to think back on the mysterious deaths of family members and close friends ever since that fateful night.
Trawling the many ancestry websites to gather your evidence leads to a terrifying conclusion. Every year on Halloween someone related to a member of the congregation dies an unnatural death. As you study the pattern of these accidents and the people involved you discover that you are next - and time is running out...
In your panic, you contact the American Paranormal Society and they have told you that the only way to end the curse is to find the body of the evil minister and drive a sacred dagger through the remnants of his heart. This will lift the curse, and the souls of the victims will finally be able to rest in peace.
Not wishing to take on such a daunting task alone, you have convinced your bravest friends to race to Crickley with you, break into the abandoned Church, and find the hidden crypt. You enter the churchyard at 11 pm and the iron gates immediately slam shut behind you, locking you inside. The minister seems to be playing one last trick on you. Can you complete your mission and escape the church before the clock strikes Midnight? Or will you fulfill the curse and your name be the next on a headstone in your family’s graveyard plot?
Find the hidden crypt, find the dagger, and drive it through the heart of the evil minister. Then and only then you will be saved and will destroy the curse forever.
Be brave... Stay calm... Work together... But remember... Time is of the essence...
Nevada Desert, United States, May 25th, 2015.
Dr. Walter Brandt is a high-ranking chemical weapons specialist for the United States government, part of a secret department that is only recognized by a series of mysterious numbers and letters. He has been developing powerful viruses capable of eradicating enemy forces with swift pace and deadly accuracy.
Foreign powers have noted Dr. Brandt's work and have recruited him to develop a powerful virus capable of killing their enemies in hours. He has gone rogue and has become a threat to the US and potentially the entire human race.
You are a team of scientists investigating Dr. Brandt's abandoned laboratory. You've been tasked with finding the only known antidote to virus TS-51 before it gets passed into enemy hands.
However, during the investigation a clumsy member of your team bumps into a shelf, sending vials of the highly contagious virus crashing to the ground. One of them breaks and sends plumes of deadly vapor into the air.
Immediately, everyone is infected but that isn't your biggest problem. The chemical detection sensor has picked up the threat and shut down the facility. Total decontamination will begin in 60 minutes (eliminating all biological organisms inside)!
Your only chance of survival is to scour Dr. Brandt’s laboratory to find the antidote. He has hidden it from the government through a series of riddles, puzzles, and codes that only the smartest can figure out.
If you do not find the security override code and antidote within 1 hour the facility will self-destruct, and there will be no escape.
Rely on your team, intellect, and keen sense of observation to solve the riddles and unlock the secrets to find the antidote and to escape the facility.
Time is of the essence. Do you have what it takes to defeat Dr. Brandt and save yourselves and the World from destructive chemical warfare?
The games are great for anyone aged 7 to infinity!
Recommended: 2-8 players per game.
The North Atlantic - June 21, 1944
The year is 1944; the height of World War II. The US Navy is fighting to establish a position of dominance over the enemy. Tensions are high and the crew is on maximum alert. You are onboard the Steel Shark - the US Navy’s prized submarine, deep in the North Atlantic Ocean on a vitally important mission to spy on the German Battle Cruiser, Scheer. The mission is going smoothly until, without warning, the submarine plunges into the sea. The engines have died and pressure in the cabin is quickly increasing. The hull is cracking under the immense pressure of the seabed and, without power, only 60 minutes of reserve oxygen remains! You and the crew must act quickly so you can continue your mission. If you succeed, you’ll not only survive but will surely become national heroes. Looking around you begin to discover clues that lead you to believe this wasn’t an accident, but sabotage by German secret agents. They have removed six oxygen silos and hidden them around the ship. You’ll need to scour the mess hall, rummage through the control room, and uncover the silos to repair the steel Shark.
Can you reinstate the power and help the Steel Shark back to the surface before the entire crew perishes? Oxygen is already running out!
South America 2015.
Difficulty Rating 9.1/10 This game is for adults, minimum recommended age 15.
An old school friend, Lewis Salinger, has tracked you all down through Facebook and invites you on a holiday of a lifetime. You can see by his Facebook profile that he has amassed incredible wealth since leaving school and you’re excited at the prospect of the trip.
The invite promises a week you will never forget including picking you up on his private jet and flying you to meet him at his mansion in the Caribbean. However, when you get there, your trip turns into a nightmare. Unbeknown to you, the plane is not traveling to the Caribbean at all, but a private landing strip somewhere in South America.
On arrival at the mansion, Lewis explains the purpose of your trip and it is not a holiday. It soon becomes apparent that his enormous wealth has not been amassed through legal means. Matters soon turn horribly wrong when your friend explains the REAL purpose of your trip.
Promising enormous wealth, he wants you to return to the US with some suitcases he has packed for you. That’s all. No risk he says. In return, he will give you (each) a million dollars in cash. No questions asked.
His private jet is being prepared for the return journey to the US and will be leaving in one hour. Panic sets in when he gives you an evil look and says:
“I’m sorry, but as you’ve come this far, I cannot give you a choice. I appreciate your understanding…”.
At that, you are moved at gunpoint into a secure section of the house where you will be prepared and groomed for your return journey. With panic set in you realize you cannot be a part of this evil plan and must affect your escape within the hour.
The high-security section of the mansion is designed to keep people in, but if you don’t escape you know you run the risk of becoming part of a dangerous drug cartel and could face a life behind bars if caught.
You soon realize there’s enough evidence to capture the drug lord once and for all - if you could deliver that evidence to the police back in the US, you could be heralded a hero forever. Act quickly to gather evidence and escape the mansion.
You only have one hour before your fate is sealed forever! Will you choose to turn the drug lord in? Or will you become an important member of his operation? The choice is yours to make, and time is of the essence!